Stellar Swords
An OGL Resource for Space Fantasy Roleplaying

Repair [Int; Trained Only; Technical Proficiency Only]

Use this skill to perform maintenance, upgrades, modifications, and repairs to a wide variety of technological equipment and devices. You may not know how to build an engine from scratch, but you can improve or fix an existing one.

Check

The DC for this skill is based on the severity of the damage that needs to be repaired, as well as the complexity of the damaged device. It's up to the DM to set the actual DC, as well as any costs for parts and the time it takes to complete the repair.

Repair DCs
Repair DC
Simple repair, have the right parts 10
Simple repair, have substitute parts 15
Simple repair, have no parts 25
Complex repair, have the right parts 15
Complex repair, have substitute parts 20
Complex repair, have no parts 30
Repair sabotage Opposed

Most repairs take three minutes for every point of the check's DC. For example, a simple repair with the right parts at hand is DC 10. It takes 30 minutes to complete this repair. For every 10% you take off the time, add +1 to the DC. The minimum amount of time needed for a repair is 20% of the base. To do the job in that much time, for example, adds +8 to the DC.

The DM may rule that a more complex job takes longer, or that damage to a complex device requires you to repair several components individually.

If you fail the check by 10 or more, you do more harm than good. Add +5 to the DC of any future attempts tomake the same repair, no matter who's making the check. If you roll a 1 when making a Repair check, roll again. If you fail the check again, the item you're trying to fix has been damaged beyond repair.

Restoring Damage

If the device you're working on has suffered hit point damage, you can restore them with a Repair check. If the check is successful, the device regains 1d8 hit points. Such a device isn't completely repaired until it regains all of its lost hit points. An object that has been reduced to 0 hit points or less has been destroyed and cannot be repaired.

Sabotage

Repairing sabotage requires an opposed check against the result of the Disable Device check the saboteur made when rigging the device. If you have to improvise the proper parts for the repair, you suffer a -2 circumstance penalty.

Try Again

Yes, as long as the device is still in one piece. Each attempt requires additional time and materials.

Special

You must have the Technical Proficiency feat to use this skill. You also need the proper tools. If you're forced to use improvised tools, you suffer a -2 circumstance penalty. If you set up and maintain (or have access to) a proper repair facility, you gain an additional +2 circumstance bonus on your Repair checks. This stacks with circumstances bonuses for toolkits.

Only mechanists or characters with at least 5 ranks in a corresponding Craft skill can attempt a repair job with a DC higher than 20. These complex repairs require advanced training and experience

.