Stellar Swords
An OGL Resource for Space Fantasy Roleplaying

Open Lock [Dex; Trained Only]

Attempting an Open Lock check without a set of thieves' tools imposes a -2 circumstance penalty on the check, even if a simple tool is employed. If you use masterwork thieves' tools, you gain a +2 circumstance bonus on the check.

Check

The DC for opening a lock varies from 20 to 40, depending on the quality of the lock, as given on the table below.

Opening an electronic lock without a key—whether that's a passcard, number code, or print scan—requires electronic lockpicks. You can attempt to open an electronic lock with a standard electronics toolkit, but you suffer a -2 circumstance penalty. You can only use such tools if you have the Technical Proficiency feat.

Lock DC
Very simple lock 20
Average lock 25
Good lock 30
Amazing lock 40
Simple electronic lock 25
Average electronic lock 30
Good electronic lock 35
Amazing electronic lock 45
Action

Opening a lock is a full-round action.

Special

If you have the Nimble Fingers feat, you get a +2 bonus on Open Lock checks.

Untrained

You cannot pick locks untrained, but you might successfully force them open.