Open Lock [Dex; Trained Only]
Attempting an Open Lock check without a set of thieves' tools imposes a -2 circumstance penalty on the check, even if a simple tool is employed. If you use masterwork thieves' tools, you gain a +2 circumstance bonus on the check.
Check
The DC for opening a lock varies from 20 to 40, depending on the quality of the lock, as given on the table below.
Opening an electronic lock without a keywhether that's a passcard, number code, or print scanrequires electronic lockpicks. You can attempt to open an electronic lock with a standard electronics toolkit, but you suffer a -2 circumstance penalty. You can only use such tools if you have the Technical Proficiency feat.
| Lock | DC |
|---|---|
| Very simple lock | 20 |
| Average lock | 25 |
| Good lock | 30 |
| Amazing lock | 40 |
| Simple electronic lock | 25 |
| Average electronic lock | 30 |
| Good electronic lock | 35 |
| Amazing electronic lock | 45 |
Action
Opening a lock is a full-round action.
Special
If you have the Nimble Fingers feat, you get a +2 bonus on Open Lock checks.
Untrained
You cannot pick locks untrained, but you might successfully force them open.
