Stellar Swords
An OGL Resource for Space Fantasy Roleplaying

Knowledge [Int]

Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, an academic discipline, or a scientific discipline.

Below are listed typical fields of study.

Check

Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).

In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's HD. A successful check allows you to remember a bit of useful information about that monster.

For every 5 points by which your check result exceeds the DC, you recall a nother piece of useful information.

Action

Usually none. In most cases, making a Knowledge check doesn't take an action—you simply know the answer or you don't.

Try Again

No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.

Synergy
Restrictions

Your use of Knowledge skills is limited to your relevant education and experience. For instance, a character from a newly annexed frontier planet who has the Knowledge (history) skill isn't likely to know anything about the history of other planets. Conversely, Galactic University historian probably won't know any of the historical details of that character's planet.

Untrained

An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).