Races:
Half-Orcs
Half-Orc Racial Traits
- +2 Strength, -2 Intelligence, -2 Charisma. A half-orc’s starting
Intelligence score is always at least 3. If this adjustment would
lower the character’s score to 1 or 2, his score is nevertheless 3.
- Medium: As Medium creatures, half-orcs have no special bonuses or
penalties due to their size.
- Half-orc base land speed is 30 feet.
- Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet.
Darkvision is black and white only, but it is otherwise like normal
sight, and half-orcs can function just fine with no light at all.
- Half-orcs gain a +2 racial bonus on Demolitions checks. Explosives
appeal to a half-orc's savage side, but working with them also gives
the half-orc an appealing sense of empowerment and control--
experiences that are rare in a half-orc's daily life.
- Orc Blood: For all effects related to race, a half-orc is considered
an orc.
- Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant,
Gnoll, Goblin, and Abyssal.
- Favored Class: Barbarian. A multiclass half-orc’s barbarian class does
not count when determining whether he takes an experience point
penalty.