Races:
Dwarves
Dwarven Racial Traits
- +2 Constitution, -2 Charisma.
- Medium: As Medium creatures, dwarves have no special bonuses or
penalties due to their size.
- Dwarf base land speed is 20 feet. However, dwarves can move at this
speed even when wearing medium or heavy armor or when carrying a
medium or heavy load (unlike other creatures, whose speed is reduced
in such situations).
- Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is
black and white only, but it is otherwise like normal sight, and
dwarves can function just fine with no light at all.
- Stonecunning: This ability grants a dwarf a +2 racial bonus on Search
checks to notice unusual stonework, such as sliding walls, stonework
traps, new construction (even when built to match the old), unsafe
stone surfaces, shaky stone ceilings, and the like. Something that
isn't stone but that is disguised as stone also counts as unusual
stonework. A dwarf who merely comes within 10 feet of unusual
stonework can make a Search check as if he were actively searching,
and a dwarf can use the Search skill to find stonework traps as a
rogue can. A dwarf can also intuit depth, sensing his approximate
depth underground as naturally as a human can sense which way is
up.
- Gravity Sense: Dwarves are unusually sensitive to gravity. With a
simple Spot check (DC 10), they can tell you exactly what the local
gravity is. If the check fails, they can still get within 10% (high or
low, at the DM's discretion). With a similar Spot check (DC 10), a
dwarf can discern the direction of the strongest gravitational pull
affecting them at any given time, even in the dead of space.
- Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven
urgroshes as martial weapons, rather than exotic weapons.
- Stability: A dwarf gains a +4 bonus on ability checks made to resist
being bull rushed or tripped when standing on the ground (but not when
climbing, flying, riding, or otherwise not standing firmly on the
ground).
- +2 racial bonus on saving throws against poison.
- +2 racial bonus on saving throws against spells and spell-like
effects.
- +1 racial bonus on attack rolls against orcs and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any
time a creature loses its Dexterity bonus (if any) to Armor Class,
such as when it’s caught flat-footed, it loses its dodge bonus,
too.
- +2 racial bonus on Appraise checks that are related to stone or metal
items.
- +2 racial bonus on Craft checks that are related to stone or
metal.
- Automatic Languages: Common and Dwarven. Bonus Languages: Giant,
Gnome, Goblin, Orc, Terran, and Undercommon.
- Favored Class: Fighter. A multiclass dwarf’s fighter class does not
count when determining whether he takes an experience point penalty
for multiclassing.