Equipment:
Explosives
| Item | Cost | Damage | Blast Radius |
Weight | Type |
|---|---|---|---|---|---|
| Antipersonnel mine | 300 cr | 6d6 | 30 ft. | 3 lb. | * |
| Antivehicle mine | 1,000 cr | 10d12 | 5 ft. | 7 lb. | * |
| Plastic explosives | 100 cr | 5d6* | 15 ft.* | 1 lb.* | * |
Antipersonnel Mine: This is a small explosive charge encased in a metal housing. It is simple enough to be easily set in the heat of battle (Demolitions DC 5) and can be detonated with either a timed or remote detonator. The mine deals 6d6 points of damage to anyone within 30 ft. Characters in the blast radius can make a Reflex save (DC 20) for half damage. Half of the mine's damage is fire damage and half is piercing damage.
Antivehicle Mine: This explosive device is similar to the antipersonnel mine, but it is designed to damage vehicles. It is concealed under a light covering of dirt or foiliage. Characters can notice the mine by making a Spot check opposed by the Demolitions check of the character who placed the mine. The antivehicle mine typically requires time and concentration to place correctly (Demolitions DC 15). It is designed to detonate when at least 500 lb. of pressure is applied to the trigger plate. The mine's focused explosion deals 10d12 points of damage (half fire and half piercing). Anyone caught in the blast radius can make a Reflex save (DC 20) for half damage.
Plastic Explosives: This is a powerful explosive compound with the consistency of clay or putty. A 1-lb. charge of plastic explosive has a blast radius of 15 ft. and deals 5d6 points of damage (half fire and half bludgeoning). Anyone caught in the blast radius can make a Reflex save (DC 15) for half damage. Each additional pound of explosives added to the charge increases the damage by 2d6 and the blast radius by 5 feet.
A character can also use plastic explosives to set a shaped charge that focuses its explosion in a specific direction. The DC on the Demolitions check is increased by +5 for a shaped charge. The blast radius of a shaped charge is reduced by 5 ft. and its damage is doubled. For each additional pound of explosives added to the shaped charge, damage is increased by 2d6 and the blast radius is increased by 5 feet. For a shaped charge, the blast area is treated as a cone originating at the point where the charge is placed.
