Classes:
Ranger
The following new rules apply to rangers.
New Class Skills
The ranger's new class skills (and the key ability for each skill) are Freefall (Dex), Navigate (Int), and Pilot (Dex).
Class Features
Weapon and Armor Proficiency: When a ranger takes the Technical Proficiency feat, she automatically becomes proficient with all high-tech simple and martial weapons and all high-tech armor.
Favored Enemy: A ranger with the Technical Proficiency feat who takes constructs as his favored enemy gains the related bonuses when fighting soulmechs. Soulmechs, unlike magical constructs, are not immune to critical hits, so bonus weapon damage does apply.
Combat Style: Modern rangers do not gain the ability to fight with two weapons in light armor as if they had the Two-Weapon Fighting feat. Rangers are no more likely to train in these combat styles than other classes. However, modern rangers are expert marksmen. They gain the Point Blank Shot and Far Shot feats for free. These are true feats and are not limited by the armor the ranger wears.
Favored Terrain: At 2nd level, a ranger may select a type of terrain as a favored terrain. Due to his extensive training and experience operating in this terrain, the ranger gains a +1 circumstance bonus to Hide, Knowledge (nature), Listen, Move Silently, Spot, and Survival checks when using these skills in this type of terrain. The ranger's base speed is also increased by 5 feet when he's operating in his favored terrain.
At 6th level and at every four levels thereafter (10th, 14th, and 18th level), the ranger may select a new favored terrain, and the bonus associated with every previously selected favored terrain goes up by +1. For example, a 15th-level ranger will have four favored terrains, with bonuses of +4, +3, +2, and +1.
The following are possible types for a ranger's favored terrains.
- Arctic: Cold, icy areas; includes tundra and glaciers.
- Aquatic: Fresh or saltwater.
- Desert: Any dry area with sparse vegetation.
- Forest: Any area covered with trees.
- Hill: Any area with rugged but not mountainous terrain.
- Marsh: Low, flat, waterlogged areas; includes swamps.
- Mountains: Rugged, higher elevation than hills.
- Plains: Any fairly flat area that is not a desert, marsh, or forest; grasslands.
- Underground: Subterranean areas.
Pathfinder: At 1st level, a ranger gains the ability to make a Survival check to locate or blaze a trail through trackless terrain while traveling overland. The DC of the check depends on the pace at which the ranger is traveling.
| Pace | DC |
|---|---|
| Walk | 20 |
| Hustle | 25 |
If the ranger is walking, he need only make the check once per eight-hour period of travel. The ranger must make the check every hour that he hustles.
If the check is successful and the ranger is traveling alone, his overland movement rate increases by two steps, from trackless to highway. If the ranger is leading a group, the improvement is only one step, from trackless to road (trail).
