Classes:
Druid
The following new rules apply to druids.
New Class Skill
The druid's new class skills (and the key ability for each skill) are Freefall (Dex), Knowledge (any science skills, taken individually), and Navigate (Int).
Class Features
Weapon and Armor Proficiency: When a druid gains the Technical Proficiency feat, he becomes proficient with all high-tech light armor. He is also proficient with all high-tech simple weapons.
Technical Proficiency: When you create a druid character, you may choose to take the Technical Proficiency feat for free, just like other characters from modern worlds. Characters with the Technical Proficiency feat gain the new weapon and armor proficiencies listed above, and they suffer no penalties or restrictions on their druidic class abilities. In this case, your character is aligned with the majority, liberal faction of the Druidic Society.
You may also choose not to give your character the Technical Proficiency feat. Druids of this sort are aligned with the radical, traditionalist faction of the Druidic Society. Druids who do not take the Technical Proficiency feat do not receive the new weapon and armor proficiencies. They are restricted to the same archaic weapons and armors as druids from the frontier. However, they cast spells as a druid one level higher than theirs. For example, a 1st-level traditionalist druid casts spells as a 2nd-level druid. The character may cast 4 0-level spells and 2 1st-level spells per day, plus any bonus spells for a high Wisdom score. The druid is also considered a 2nd-level caster for all spell effects—such as duration or range—determined by caster level.
