Stellar Swords
An OGL Resource for Space Fantasy Roleplaying

Classes:
Cleric

The following new rules apply to clerics.

New Class Skill

The cleric's new class skill (and its key ability) is Research (Int).

Class Features

Weapon and Armor Proficiency: When a cleric gains the Technical Proficiency feat, she automatically becomes proficient with all high-tech simple weapons, light armor, medium armor, and heavy armor.

Theocracy: If a cleric from a frontier world worships a deity that shares at least one domain with one of the deities of the Pan-Galactic Theocracy and is within a step of that deity’s alignment either way, the character may be worshipping an aspect of that deity. Ideally, the cleric will also be able to find a thematic match between her patron deity and one of the archetypes of the Pan-Galactic Theocracy. If the character chooses, she can convert to the Pan-Galactic Theocracy and suffer no penalties or hindrances for doing so. At the DM’s discretion, this choice can be taken out of the cleric’s hands if her entire religious hierarchy converts. Of course, there could certainly be those who rebel against such a conversion, and the character may well be among them.

Dualism Heretics: Clerics may also become dualism heretics. Good clerics must worship the Creator, evil clerics must worship the Adversary, and most neutral clerics honor both, emphasizing the totality of the opposition rather than one side of it.

Deities of the Pan-Galactic Theocracy
Diety Domains Alignment
Destroyer Chaos, Evil, Destruction, Death, War Chaotic evil
Father Good, Healing, Law, Knowledge, War Lawful good
Judge Good, Destruction, Knowledge, Law, Protection Lawful good
Lover Animal, Good, Healing, Protection, Water Neutral good
Magus Knowledge, Luck, Magic, Protection, Trickery Neutral
Merchant Knowledge, Law, Luck, Travel, Trickery Lawful neutral
Mother Animal, Good, Earth, Protection, Plant Chaotic good
Reaper Death, Earth, Evil, Law, Trickery Lawful evil
Stormlord Air, Chaos, Destruction, Travel, Water Chaotic neutral
Smith Fire, Knowledge, Magic, Strength, Water Neutral
Trickster Chaos, Knowledge, Luck, Magic, Trickery Chaotic neutral
Warrior Law, Luck, Magic, Strength, War Lawful neutral
 
Deities of Dualism
Diety Domains Alignment
The Creator Any but Evil or Chaos Lawful good
The Adversary Any but Good or Law Chaotic evil